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  • Home
  • New technologies for Culture and Heritage
  • From Creativity to the specific Cultural production
  • Virtual Archeological Tourism
  • Museum of the Future
  • Product/Cultural/Location placement
    • Advertainment
  • Film Induced Tourism
  • Cultural Diplomacy
  • TransMedia
    • Corrado Feroci aka Silpa Bhirastri
    • Mediterraneo 3d | Pantelleria
  • Feature Film Project for Cultural & Location Placement
    • Sanctuary | the Movie
    • Al Emboror meet Al Kamil; the Sixth Crusade
      • العربية
    • Mlesia tales
    • Raimondo di Sangro, Prince of Sansevero
    • Salute
  • Location Based Project
  • ARTE - Augmented Reality Technology Experience
  • Holographic performance
    • Umm Kulthum
    • Cazuza
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musei del futuro

Foto

Museum  of  the  Future


The Virtual Museums (VR)  are a new model of Cultural Communication which is focused on the creation of a custom way, involving and interactive, of improve our comprehension of the World that surrounds us.

The term “VR” is an acronym which represents, so, the different types of Digital Creations in the segment of the Cultural Industry, referring to the Industry of Digital Contents.
 
Although the Idea of Virtual Museum is not new to the professionals, the development and the implementation of research in this specific field has not yet produced results such that the many companies, which operate in the Digital field, could commit to this segment to gain a structural leading role in this specific field of the Cultural Industry.

In opposition, it is well known that the domination of Virtual Museums is one of the ideal layers of applications of the Digital Contents Industry for the development of new businesses and at the same time solve the problems in favor of the Community.

In many cases, we are still in front of a disconnection between the theoretical research, which develops instruments which have a poor interest for their wide industrial application which, instead, builds the plans to gain profit from research,

This segment, so, hasn’t reached yet a sufficient level of maturity which has been reach by, for example, by some branches of the Digital Cultural Entertainment Industry such as Cinema or Videogames, to by so widespread as it should be, either for social or economic importance.
 
Therefore, it is clear to see that the operators capable of developing  today  sustainable industrial plans oriented towards the design of the so-called  Museum of Future  (concept  which will affirm themselves together with the worldwide development of the global Information Society and the parallel penetration of the Digital Culture in all of the social layers of populations)  will assume a competitive advantage and a leading role in the specificity of this significant branch of the Cultural Industry.

Because these new forms of diffusion of Knowledge will gain, in the next few years, a leading and strategic role such as the common-usage instruments in the common Cultural communication in the History of Men (ad in the Heritage of a nation in particular), in the didactics and education, such as in the divulgation of Science itself.
 
With the definition of the Digital Renaissance project, Rebel Alliance Empowering has determined, since a few years, a framework in which it has focused its mission and its objectives in this specific segment of the Cultural Industry of Digital Contents.  Objectives which have been pursued with a strategy which gains, as its own competitive advantage, the application of its knowledge and its creative/technical know-how which have been already experimented (with successful results) in other important segments of the Digital Contents Industry, such as Movies and Live shows and events.

[some  of  the previous  contents showed in the paragraph above are  from :  Virtual Museums Transnational Network  Grant Agreement 270404  | V-Must  Network of excellence (NoE)  ICT Call 6 – FP7-ICT-2009-6 ]
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  • Home
  • New technologies for Culture and Heritage
  • From Creativity to the specific Cultural production
  • Virtual Archeological Tourism
  • Museum of the Future
  • Product/Cultural/Location placement
    • Advertainment
  • Film Induced Tourism
  • Cultural Diplomacy
  • TransMedia
    • Corrado Feroci aka Silpa Bhirastri
    • Mediterraneo 3d | Pantelleria
  • Feature Film Project for Cultural & Location Placement
    • Sanctuary | the Movie
    • Al Emboror meet Al Kamil; the Sixth Crusade
      • العربية
    • Mlesia tales
    • Raimondo di Sangro, Prince of Sansevero
    • Salute
  • Location Based Project
  • ARTE - Augmented Reality Technology Experience
  • Holographic performance
    • Umm Kulthum
    • Cazuza
  • Knowledge bank
    • Glossary
    • Research paper
    • Video interview
    • the experience
  • Disclaimer
  • Contact